In response to a request from Doubledown Tandino in the prior post, here’s a brief rundown of my past works on the importance of quality social events to the Second Life experience:

If nothing else, I’m consistent.  And I still stick to my Unified Theory of Second Life – for what it’s worth:

The technical quality of the user experience in Second Life ™ is inversely proportional to the social quality of the user experience.

Long story short – if there’s a little lag, avatars are probably more likely to be having a good time.  Because if there’s no lag, that means there are few avatars around to share the community experience.